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Thread: General Tips [attacking]

  1. #1
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    General Tips [attacking]

    Moved from my fansite.

    Study! : Check all your available prey. Study their defenses and plan the best strategy to get in and handle your business. As of right now the only reason to attack someone else is to steal resources, or for the simple pleasure of it.

    Scout! : Your first wave of monsters should be scouts and/or tower attackers. I always start with around 40-50 Octo-ooze and fill in the rest with Pokey's. Find the general area you plan on attacking and send in 5 Octo's at a time. This enables you to locate Booby Traps without losing your entire army. Once your scouting is done, send in your Octo's in waves of 20 against Snipes and 30 against Splash. Once your Octo's are attacking the towers send in the Pokey's to assist them in finishing off the towers. Be careful as the Pokey's will generally target close by resources. The object of your first attack isn't really to do a lot of damage but to open the way for your next attack. If you get lucky or if the enemy didn't upgrade enough you will take out 2-3 towers your first run.

    Attack! : Your second attack should be formulated to take out remaining towers or at least most of them. You should have your Locker at level 2. Some people have a difference in opinion of which monsters to use but my strategy has failed VERY few times. I recommend starting out by unlocking Bandito. So, build about 10 Bandito and fill the rest of your space with Octo's. Send in your Octo's in 2 groups to the location(s) your started on before. Let these bad boys get in and once they START attacking the towers send in the Banditos in 2 groups as well. 5 and 5. The Banditos will pull up, finish off the towers being attacked very quickly and the groups will spread out and attack other towers. If you are unable to take out most of the towers, repeat this step.

    Pillage! : The last phase is the looting phase. For this I recommend 10 Octo's for each remaining tower and the rest Bolt's. If you were successful there are no more towers or only 1 or 2 left. Send in the Octo's at the remaining towers and toss your Bolt's away from the remaining towers but also away from any non-resource building. Preferably close to the Town Hall or Silo's. Bolt's steal more resources per damage than the rest of the Lv1 and Lv2 Locker monsters. You get resources every second on the countdown timer while attacking something with resources and 90% of the time you get a huge bonus in resources when a resource building is destroyed.

    You can swap in and out whatever monster you wish but the general idea remains the same. Scout, Attack and then Plunder. One thing to keep in to consideration also is if you take out all their towers and you DON'T have any 'looting' monsters - end your turn. Even if you still have 20+ monsters. You want your 'looting' monsters to attack the Factories and Silos as they get more resources per hit than all other monsters.

    *added*

    When flinging monsters in, take in to consideration where towers are located at and how they will effect the outcome of the battle. You don't want to send in a group of 40 Octo's directly to a Splash tower. You want minimal damage. done to your own monsters.

    Send monsters in waves to attack Splash towers. Send in your tanks first, then your damage dealers.



    Image: Drop your tanks (high HP monsters) at drop zone 1. Once the monsters begin to engage the tower, drop in your damage dealers at drop zone 2.



    Image: Same thing as the Splash tower.



    Image: Attacking multiple towers. Send in your highest HP monsters to Drop Zone 1 to take on fire from the Snipe. Send in high HP monsters to Drop Zone 2 to attack the Splash from the bottom to draw fire. Damage monsters then get flung in to Drop Zone 3 to attack the Snipe without being in range of the Splash. Drop Zone 4 is for your monsters to deal damage to the Splash without getting hit from the monsters you flung in to Drop Zone 2.

  2. #2
    Great threads, keep up the good work! =D

  3. #3
    D.A.V.E. Curtis Smale's Avatar
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    Well, I'm thinking there should be threads about this for different levels of players. For example: you DON'T use Octos against someone my level. You just don't. They die before they touch a tower. You send Ichis. And even they barely get more than 1 or 2 towers. Also, those pics on tower attacks... I swear to God that if anyone leaves their towers so freakin open that I will personally rip their base to shreds on a daily basis - that is if they are a high enough level for me to hit them.

    In short: what you posted is the level 10-25 attack strategy.

    Level 30+ strategy:
    (1) Look for good prey
    (2) Get an idea of where the traps would be best located
    (3) Send in 48 Ichis
    (4) Send in 48 Ichis
    (5) Send in 48 Ichis
    (6) Send in 48 Ichis
    ...
    ...
    (who knows) Send in Brains and some heavy guys like Fangs or Finks - make sure the Fangs and Finks are set down where they'll aim at the resources and not be caught wasting time with other buildings.

    Anyone wanna see why? Come friend me and look at my base. I'd love to see someone get a wave of Octos anywhere near my towers within the first 10 waves.

  4. #4
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    Those pics were 'general' in nature. I didn't have time to set up several different things fully. Those are basic demonstrations. There could be walls outside the towers, factories, etc - the strategy still stands. Also, these tips can be used for all levels. It's not hard to swap out Octo's for Ichi's and Pokey's for Fink's, etc. Also, NEVER send in a full retinue of ANY monster until you know they have safe passage. You ALWAYS send in scouts to look for Traps.
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  5. #5
    D.A.V.E. Curtis Smale's Avatar
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    I'm just saying, your strategy would epic fail against my base. It is nearly impossible to get anywhere near my towers with anything short of a group of monsters. If you sent Octos, I would guarantee their early death, regardless of support units. And I'm finding very similar things with bases of similar level people. If I don't send 4-10 waves of stuff at them, I don't kill them. Octos just don't do once you get to higher level. Splashes OWN them. Naturally, if I think I will cross some traps I will send only 3-5 Ichis (however many I need so that 1 survives until trap goes boom) and then send the rest.

  6. #6
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    Why is it that you don't read my posts... at all? I believe I stated quite clearly that Octo's could be swapped out for Ichi's and so on - both in the original 'tips' post and my rebuttal to yours. And I would be happy to take your base down if you'd like. There is only 1 setup that took me more than 10 attempts to knock down all the towers and set it up for pillaging.
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  7. #7
    D.A.V.E. Curtis Smale's Avatar
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    "Why is it that you don't read my posts... at all?" -- First of all, my rebuttal included two different topics that were directly related to having read your posts. So why don't YOU read what I say?

    You CANNOT substitute Octos for Ichis. They are similar but not the same. I would love to see someone do well against my base with Octos. Ichis might at least do something. Octos get OWNED by splashes. I've watched it happen. No traps, no supporting towers. Just taking one tower down at a time against a newb. Killed a couple towers, but the splashes made a mess of the Octos. Ichis, different story. When you play against stronger people you use stronger monsters. There is no 'swapping'. You can't just pick Octos one day 'cause you feel like it.

    A couple nights ago I suffered 10 hits from 3 experienced players before I went into 24hr protection. And they didn't even level the base. And that was back when I had my old defence up. Now I've reformatted. Got the defence a little higher. I would laugh at an Octo attack.

  8. #8
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    Why are you still talking about Octo's? And why do you seem to think you cannot substitute Octo's for Ichi's but then go on to say Ichi's would at least do something? Maybe english isn't your primary language so I will try to spell a few things out for you.

    First, you CAN swap Octo's for Ichi's... it's called BUILD ICHI's instead of building OCTO's. I never said, in any context or variation of attacking your base with Octo's. No hinting at it or even whispering it in your ear.

    Now, back on to the topic of you being unable to understand and comprehend basic english. It's simple. I stated Octo's could be swapped out for Ichi's and Pokey's could be swapped out for Fink's. I really don't see how to type this out any simpler. Maybe someone else could help?

    You seem dead set on Octo's for some reason even though nothing was ever said about using them to attack higher levels or even attacking you. But I am beginning to think you are just some 13 year old prepubescant kid who got a cheap net book for christmas.
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  9. #9
    Ichis suck - they die too fast. I'd rather use Crabatrons - they cost more but are 50% more effective because massed splash fire doesn't drop 10 of them at the same time. Do they cost more? Yes. Do I care about my Goo cost at level 30+ Probably not unless I'm dealing with lots and lots of beatdowns.

  10. #10
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    Depends on how the base is setup. Against grouped towers that allow all the Splashes to attack the group, you would be correct. Now if the towers are setup to where there are only a few towers firing at your group at any given time, Ichi's would be better IMO. I have everything but DAVE unlocked and will do that when something is changed with it. As of right now DAVE's are useless.
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